Nocturnes is a diptych of installations-performances playing with mist, light and sound.
Nocturne #1 – Sediments was premiered on March 26th 2013 in Albi, for the GMEA‘s Journées Électriques.
Nocturne #2 – Tumbleweed was premiered on February 7th 2014 at the Phénix‘s Cabarets de curiosité.
Within this sensory artwork, reverie follows the movement of an ever-changing ephemeral sculpture: mist can form abstract images, but also be perceived as tangible matter, or even humidity on the skin.
Faced with this mutating landscape, the spectator is invited to daydream and drift into contemplation of pure movement.
In the motion of the mist, the spectator may see himself seeing, hear himself hearing, feel himself feeling… at the very moment when he is no longer able to name what he sees or what he thinks he sees.
Team:
Aurélie Baltazar : direction, scenography and dramaturgy
Pia Baltazar : intermedia composition and interpretation
Diane Dekerle : construction of the scenographic devices
Francis Bras (Interface-Z) : electro-mechanical conception
Nicolas Hincker (l’Arboretum) : software development: i-score
Théo de la Hogue (GMEA) : software development: Jamoma and Score
Credits:
Production l’Arboretum SCOP
Coproduction: Le Phénix scène nationale de Valenciennes / LaBRI-SCRIME, (i-score research project) / GMEA, National Center of Musical Creation of Albi (OSSIA research project)
Co-funding: Pictanovo, in the frame of the Expériences Interactives Fund, (with support from Conseil Régional Nord-Pas de Calais, Lille Métropole Communauté Urbaine, CCI Grand-Hainaut, Centre National du Cinéma et de l’image animée)
With support from CNC-DICRéAM, and French Ministry of Culture (Aide Individuelle à la Création, Visual Arts – DRAC Nord-PdC for the preliminary visual research.
In partnership with the EDESAC team (CEAC laboratory, Université Lille 3), the SCV research cluster (iCAVS/IrDIVE, Tourcoing), and the Plaine Images / l’Imaginarium.